Flux Generator
Size: 20cm x 12xm x 5cm
Mass: 0.8 kg
Duration: 25 hours

Most Starfleet cadets receive training to use the flux generator, one of the basic tools of both scientific research and engineering. Many science labs contain large flux generators to investigate distant energy-related phenomena. Science officers and engineers also use less powerful hand-held models.

Flux generators employ spin-polarized bilonium coils to generate variable tetryon fields. These fields alter the transmission of various high-energy phenomena by minutely modifying the structure of normal space.

In practice flux generators temporarily vary physical constants like the local speed of light by a few tenths of a percent. These fluctuations can help analyze, alter, fluctuate, or completely disrupt many high-energy phenomena like force fields, wormholes, quantum singularities, tachyon eddies, and soliton waves.

The spatial distortions flux generators produce are only temporary — the structure of space returns to normal once the generator is turned off. The large flux generators found on starships and science labs can usually disrupt self-sustaining disturbances like soliton waves or tachyon eddies of intensities up to 7 x 104 diracs.

Naturally or artificially powered energy disturbances like force fields and artificial quantum singularities resist such disruption. At best, flux generators can only slightly alter or vary these phenomena.

Although this device cannot affect the powerful deflector shields found on highly mobile targets like starships, flux generators can create temporary openings in force fields. Hand-held flux generators can affect small-scale energy phenomena like interior force fields or quantum singularities with a power of less than 3 x 103 microdiracs. Science officers often carry flux generators whenever they may be called upon to investigate any unusual high-energy phenomena.